Level Up …Soon

The new level (plus less-barf skybox) update isn’t up yet, but I’m too lazy to think of another title right now. However, the new level is playable and complete-able! …wait, is “completable” a word? Online dictionaries don’t seem to have a consensus, and I’m also too lazy to look into it further. Farther? No, further, it ain’t distance! That one I new.

Without farther ado, here’s the full-size version of the level’s “thumbnail,” the little graphic you see to identify it in playlists and the “Times & Deaths” score menu.

I’ve taken to calling it “The Church of Pain” because the center bit kinda resembles a church and steeple. But it’s not difficult, although there are lots of moving dangers, creating good tension. Most Cheer and Track levels are admittedly pretty easy, although getting to the exit without a single death and/or cutting down completion times to their lowest can be challenging. Harder levels will be part of the mix someday, but the game has to have much tighter platforming controls and responsiveness first.

This coming week is mostly about bug fixing. I’ll be starting off with a full playthrough to look for anything egregious, then working on some of the new player movement bugs I’ve seen lately. When those have been fixed, or the movement is at least a little better, update ahoy, hopefully by the end of the week. Always more to come!